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Game Development & Art Production
<p>Fgfactory provides a full range of game development services and assets design services for clients worldwide since 2010. We provide services for publishers, developers and other businesses within the gaming and entertainment industry.</p>
$25 - $49/hr
50 - 249
Ukraine
Fgfactory provides a full range of game development services and assets design services for clients worldwide since 2010. We provide services for publishers, developers and other businesses within the gaming and entertainment industry.
Kharkiv 12 Podilskyi Ln. Kharkiv Kharkiv Ukraine 61002
+380632884742
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Play and earn real cash The application combines mini-games and gambling platform with the ability to win real money. One of the available mini-games is Hunt, in which users travel around the city, look for clues, find prizes and win cash. It is possible to onnect payment cards, load money to the account and withdraw winnings. More about the app at https://fgfactory.com/work/playcrowd Check the app page at https://getplaycrowd.com/
The savings account with cash and crypto rewards that is based on short games you play to win real money. Fgfactory designed and developed a number of mini games and lotteries for Long Game application. All games are cross-platform and can be played both web and mobile. More at https://fgfactory.com/work/long-game Technical side Mobile application, built with React Native for both iOS and Android platforms, that allows users to manage their savings accounts. This application includes mini-games with different mechanics (bingo, racer, trivia, scratcher, roshambo, plinko, flip it, slots, spin the wheel, etc.). All the games are built with 2D WebGL rendering library - PixiJS, and launched inside the mobile application with a web view component. Each game is presented in several graphic themes with different characters. All the characters are Spine skeleton animations, rendered in the game with Pixi Spine library. Mobile application communicates with JS game using web view messages. Basic user’s data (id, registration token) is passed into the game with such a message. The other game parameters (such as game price, prize levels, player's account data, predetermined game results, etc.) are requested from the server-side with AJAX calls.
Reading World is an educational game created by TinyIvy and Fgfactory, with our leading the design, artwork and Unity development work to help deliver a truly innovative method of teaching kids to read. It uses a new system that teaches kids to read thousands of English words with almost no accent. More about the project at https://fgfactory.com/work/reading-world
Magnificent Tennis is a cross-platform game designed and developed for web, iOS and Android platforms. More about the project at https://fgfactory.com/work/magnificent-tennis Tennis game has a wide functionality with the ability to customize 3D characters (shapes of face elements, skin / hair / eyes colors, clothes, shoes, rackets, accessories, etc.). Rank system, processing of player’s experience (levels), loot box system, in-game purchases were implemented in this project. Also it includes several mini-games (coin-toss, spin the wheel). Technical side It’s a tennis multiplayer 3D game, built with WebGL rendering library - ThreeJS. UI of the game was made with HTML, CSS and JS (jQuery, jQueryUI libraries). Mobile build was created using React Native: most part of the game is displayed via web view component, that communicates with mobile application using messages system. For social log in (Gmail, Facebook) Firebase service was used (JavaScript SDK). Also, it was used to store and synchronize user’s data. In-game purchases in the web version were implemented with a combination of Firebase and Stripe services. In the mobile version native store integrations are used for this purpose. Photon service (JavaScript SDK) was used for multiplayer implementation (random parametrized matchmaking, messages system).
Our team designed and created in 3d various animal characters for Playonix. Characters were created and rendered for illustration purposes. Creation process included concept art, 3d modeling and texturing, rigging and poses setup, rendering and post processing work. More about the project at https://fgfactory.com/work/jungle-squad
Full cycle game development for mobile slots. Work included design, animation and Unity development. More about the project at https://fgfactory.com/work/sloterrific Fgfactory team took part in the whole process of creating mobile slots from scratch to release. Our design and animation teams developed all game themes, animations and UI. Further development was done in Unity. We also provided support with the app release and markets. Currently the game is on the maintenance stage and we continue adding to themes and new features regularly.
Mobile game with multiplayer functionality and features that Fgfactory designed and developed. More about the project at https://fgfactory.com/work/big-bash Compete and donate Each time starting the application users participates in a competition against other users. Mini games are launched in random order, so there is a variety and gameplay does not bother. During the tournament, which lasts 24 hours, users must score as many points as possible in order to climb in the leaderboard.
Jelly Jellies is a mobile match 3 game with hundreds of levels, various game mechanics besides the core match 3 game and a long list of features. Our team took part in the co-development and we implemented new packs of levels, new side mechanics, optimized the existing code and stabilized front end and back end synchronization logic. More about the game at https://fgfactory.com/work/jelly-jellies Technical side * Levels updates from the JSON file; * Levels QA; * Level editor updates and fixes; * Localization updates and small help with russian translation; * Optimization of visual and animation assets. Adding 3D effects in the game; * Player's profile data saving - optimization and QA. For cases a) when player saves data into Facebook account and want to play the game with the same account on another device or b) game updates and data saving of old users; * UI fixes and optimizations of graphics assets; * Facebook SDK updates and multiplayer mode fixes; * Notifications fixes; * General bugfix; * Manual QA.
Our team created the whole graphics part for the Timber Slash game including concept art, 2d final graphics, animation, VFX and some 3d models and GUI. For the game we designed backgrounds, characters and different icons for power ups, coins etc.
Our team handled all aspects of graphics development stage for promotional mobile game including UX / UI design, 2D and 3D assets design, animation and assets optimization for Unity 3D engine. The game was built for both iOS and Android. Software used: 3ds Max, Maya, Vray, Photoshop.
Fgfactory team designed and developed an AR game for mobile devices that features users interaction with a virtual pet. Basic app functionality includes: playing, dancing, searching for food and feeding, changes in the mood of the animal depending on various factors. Besides the AR mode users can play mini games, unlock and buy clothes and accessories for the pet.
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