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Full-Scale Digital Production
<p>JetStyle is a full-scale digital-production company. For more than 15 years we have been developing software, creating products and services, and solving clients\' business problems.</p><p>Our core competencies:</p><p>- UX,\r\n- Immersive VR production,\r\n- software development,\r\n- analytics,\r\n- marketing.</p><p>Our focus is to build products and interfaces that change people\'s behavior for the purpose of business benefit.</p><p>What we do:</p><p>- Build up product teams for our clients, set up analytics, design, marketing, and development processes,\r\n- Together with our clients, we set up hypotheses and make sure the value is delivered as quickly as possible. This approach provides a concrete observable and measurable benefit with each release.</p><p>Our strengths are:</p><p>- Digital environment design: analytics, interaction and digital-campaigns design, development of service concepts and digital-strategies,\r\n- Development of complex business logic projects and sophisticated integration with external services and data sources,\r\n- Design, development and support for clients\' marketing,\r\n- VR and AR project development: mobile AR applications and in-browser AR, educational VR simulators, VR-expirience and VR-games, projects with WebVR and WebAR,\r\n- Video production,\r\n- Carrying out product strategy sessions. </p><p>We accumulate a lot of expertise in the following industries</p><p>- Education,\r\n- Pharma and medicine,\r\n- Foodtech,\r\n- E-commerce.</p>
$50 - $99/hr
10 - 49
Poland
JetStyle is a full-scale digital-production company. For more than 15 years we have been developing software, creating products and services, and solving clients' business problems.Our core competencies:- UX,rn- Immersive VR production,rn- software development,rn- analytics,rn- marketing.Our focus is to build products and interfaces that change people's behavior for the purpose of business benefit.What we do:- Build up product teams for our clients, set up analytics, design, marketing, and development processes,rn- Together with our clients, we set up hypotheses and make sure the value is delivered as quickly as possible. This approach provides a concrete observable and measurable benefit with each release.Our strengths are:- Digital environment design: analytics, interaction and digital-campaigns design, development of service concepts and digital-strategies,rn- Development of complex b...
ul. Rynek Główny 28 Krakow Malopolskie Poland 31-010
+48123966535
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Client eOracle is a Blockchain interoperability brand; an agent that secures safe integration of off-chain data into smart contract applications. eOracle’s team was impressed with JetStyle’s work for Penumbra, a cross-chain network for secure transactions, and invited us to collaborate. Challenge eOracle needed a redesign for the website and their mascot. The initial design elements didn’t match in colors and connotations they conveyed. Another task was to upgrade the header image on the website. It was generated by AI, and it needed a human touch and some creative fine-tuning. eOracle’s team was in charge of the front-end development, but our designer team worked in close collaboration with them. Scope of work Website redesign Mascot development Illustrations Creative solution 6 hours to develop redesign concept We tackled the tasks in an iterative way. First, we agreed on a redesign concept that took 6 hours to develop. Then we implemented it step by step, ensuring the client’s team had a functioning website after each sprint. Impact We launched the MVP of the website 2 weeks after the project started. At that time, eOracle’s team attended a conference and showed their new website to the visitors. eOracle received positive feedback about the new design from participants. eOracle is a startup, so they have incredibly busy schedules, non-fixed working hours, and lots of business trips. However, the stakeholders showed maximum involvement in the creative process. We’re proud of the work we’ve done together; it would not be possible without such active and emotional participation of the decision makers. Kostya Ostro, the project’s Art Director, says: “It was not just a website redesign project: we worked hard to preserve and augment the brand character through the new design.”
We believe VR games should convey universal human values: leisure, healthy competition, active lifestyle. Our new VR game Killer Tennis stands out from the abundance of shooters. Killer Tennis is an active sports game; a beautiful VR child of tennis and dodgeball. 2-4 players clash in a battle royale, aiming to knock each other out with tennis rackets and balls. https://jet.style/portfolio/killer-tennis
Extra Axis develops VR games, VR worlds and environments, rides and attractions for entertainment clients around the globe. Extra Axis is JetStyle’s producer and long-term partner. Extra Axis needed a complete website overhaul. As one of the first touch points in the sales process, the website must showcase their products and services and ultimately capture leads. An emphasis had to be placed on high-quality 3D asset creation with superb development and delivery to stand out from the regular VR development studios. VR is better experienced first-hand. Especially in the entertainment industry. Reading about it or watching videos will never give the complete sense of immersion and excitement as experiencing it live in a headset. But here’s the tricky part. How do you showcase Virtual Reality through a website, without VR The concept of the website is to highlight the VR content through all possible multimedia formats: assets, images, videos, 360° panoramas. To help Extra Axis promote their services and to entice visitors to book a live demo, we created a content-centered website. Now Extra Axis has an effective interactive tool for presenting VR services without VR. The contact form allows potential customers to get in touch with Extra Axis through any convenient method. More information: https://jet.style/portfolio/extra-axis
At JetStyle, we are ambassadors for the product development approach, as it has proven to be effective if you want to obtain tangible results quickly. We implement it for projects at any stage of development. During the development stage, we create the backlog with features that can greatly improve the quality of the product at later stages. Read a case study describing our work with Avgvst, an international jewelry brand. https://jet.style/portfolio/avgvst
Together with our long-term partner Extra Axis, JetStyle has developed a unique entertaining VR experience in Stockholm. This is our third ride made for a European city. We’ve already created and set up VR rides in Amsterdam and Scheveningen, the Netherlands. By the third ride we’ve learned to achieve high levels of immersiveness, develop impressive graphics and create engaging lore. https://jet.style/portfolio/case/stockholm-vr-ride
JetStyle has created digital and design solutions for green projects for over 6 years now. Our goal is to apply our expertise to help startups, enterprises and government agencies achieve the SDGs. We believe in the power of collaboration on the way to a safer and healthier future. When technologies and thorough research meet to improve lives of a huge community – this is where we’re most excited to participate and contribute our team’s best competencies. For our latest project we’ve mobilized our development powers and created an app for a weather forecasting service ignitia.
The future of the planet is in our hands, and we should bring in our best skills for the common good. JetStyle teams up with startups in the area of sustainable development, because we believe in the power of collaborative action. The future of the planet is in our hands, and we should bring in our best skills for the common good. We contribute to green initiatives by providing top-notch design services: brand identity development, web design, UX/UI design. Read about our work for The Long Game project: Background The planet is clearly facing global crises: environmental, social and climate ones. We’ve known for sure: to fight with the consequences of these problems, we must unite and inspire everyone to take action every day, right in their homes and neighborhoods. Start small, ‘cause even a small change for the better counts as an element of a global process. Product Climate and energy need to be taught everywhere, not just in one little tiny part of the science curriculum. We’ve collaborated with a team of 4 experienced leaders in sustainability who created The Long Game, a network and an app to teach people sustainable approaches in a simple, accessible way. The project is not only scientifically backed up, but also incredibly inspiring. The idea of The Long Game is based on the theory of 100,000 people developed by Professor Mark S. McCaffrey and Dr. Avit Bhowmik. For over 25 years, Professor McCaffrey has been launching educational programs on climate change and energy literacy, including at the Cooperative Institute for Environmental Science Research at the University of Colorado at Boulder and more recently through the UN Climate Change community ECOS. Avit Bhowmik is a Research Director of the Centre for Sustainability Transformation at Karlstad University, Sweden. Professor McCaffrey states that for actual changes to take place, people should focus on the scale of around 100,000 people and contribute to the ecological state of their districts all together. This number of people is a “glocal” sweet spot where tangible results and benefits for the environment and people can be best customized and achieved. However, before people can start working together towards a healthier future, they need to be educated in the area of sustainable development. No matter how much it is discussed in the media, still we have little access to information on what exactly we should do to start our ecological journey. The Long Game is exactly the service that can help with that. It is a network where people can learn to live in a more sustainable manner. There they also have access to tips, scientific facts, “missions” that are aimed at improving the state of their local communities. The product’s primary target audience is children, students and their families – as it does make much sense to start integrating a sustainable way of thinking right from the earliest age. Task Our task, as the project’s designers, was to create the new brand’s identity and website. Also, we developed the app’s concept and prototypes. The Long Game is looking for investors now, so as design partners we also created all of the presentation materials. Result The founders used our presentation materials at conferences and meetups dedicated to sustainable development, and they stated that the project was attracting the attention it deserved. At the moment, The Long Game’s team is working in 2 directions: Actively attracting investment to launch development. Developing the missions for the app. The Long Game team is now working on tasks and activities for children to learn ideas of ecology and sustainable development. More information: https://jet.style/portfolio/the-long-game
Battle Magic is a classic deathmatch type game. Players’ ultimate goal is to eliminate other players as many times as they can. In partnership with Extra Axis. A few years ago we developed the Wild West-styled VR shooter RevolVR3, which is a Top-3 title in 100+ LBE parks around the world. Never Bored is an Estonia-based game publisher. This is our second collaboration with them. Challenge Initially, Never Bored came to us with an idea to create a modern VR shooter for LBE parks. The game needed to be: Fast-paced so that VR arcades could enjoy high through-put Non-violent set in a magical environment that would appeal to and attract a younger audience Active so that players could move around and have more interaction with each other Keeping these requirements in mind, we started working on the lore, gameplay and design. Concept We started with the lore creation, and developed a document with detailed descriptions of the magic world for the game. During all stages of work, we used the document as reference – to make sure everything we created was in line with the game plot. Game design Before designing the levels, we created the so-called gray-box testing session: the one without any design to use for gameplay testing. Features Low Learning Curve At the start of the game, players are offered a short instruction that does not require an operator. The tutorial will educate players on what spells to use and what movements are available. Flexible Players Team You can launch Battle Magic for any number of players, but multiplayer mode is available for groups from 2 to 6 people. Technical Peculiarities The biggest challenge was to ensure the game could be played via different LBE networks. All of them have different sets of features, such as a number of operating stuff or necessity for pre-game instructions. Local For Each Session One player becomes a host and others join their game. Thanks to this, there’s no need to create a private server. Communication During the gaming sessions players can talk with each other using a voice chat. Simple User Interface The player can enter his name, create or join a server, choose game round length (9, 12 or 15 minutes), choose leading hand, skip tutorial or replay the game. More information: https://jet.style/portfolio/case/battle-magic
In 2021, we developed Bizar, a marketplace for contemporary art and design allowing painters, sculptors and photographers to exhibit their works and find buyers. Visitors can benefit from search by different criteria, a system of recommendations. Additionally, with the platform users, choose a framing option and order delivery. We have implemented a unique recommendation algorithm on the marketplace: it recommends a user 10–20 works of art in real time, resembling the ones already viewed, and after 10–15 minutes on the site the user sees a personalized selection on the main page. In just 4 months, in close cooperation with the client, we managed to develop the product from scratch and successfully launched the marketplace. Right from the start, we collected feedback from the users and created a backlog of relevant improvements. As a result, Bizar launched as a fully functioning marketplace and has been updated to keep in touch with users’ needs. Task Developing a marketplace with convenient search algorithms that would help find interior design items and art objects. At the same time, as Bizar co-founder Artyom Sinyavskiy mentioned, the goal was to bring art closer to people, start a dialog between artists and buyers, give new talents an opportunity to break into the market. Solution The whole work on the project was done with product logic in mind. That is, we were forming a concise backlog that was easy to keep up-to-date. All details were discussed at regular client meetings so that every time we could inject another portion of benefits into the product. After the release of changes we looked at analytics together with the client and made decisions on what to do next. Thanks to this approach we managed to speed up the launch and reduce risks at the start of the project. 1. We implemented search algorithms with parameters specific to the art market. Initially the clients wanted to create a recommendation system using machine learning. We suggested a tested solution from our experience: an algorithm system based on the principles of vector space. The implementation turned out fast; the possibility of manual tuning of parameters and their validity when assessing resemblance proved beneficial. Today Bizar marketing specialists can manage the settings themselves to experiment with search results and improve user experience. 2. We consistently implemented three ways to add content — from simply importing tables with parameters and lots to integration with the stock control system. While searching for solutions that would secure the marketplace fill rate growth, we built a simple and convenient form for adding works. It does not discard the data even if the seller gets distracted and closes the laptop. In addition, we built a two-way integration with a cloud service for stock control for galleries. So now all the data can be filled inautomatically. 3. We integrated the payment service for all kinds of buyers and sellers. We were the first to use YooKassa API, Safe Deal. That is why at the stage of integrating and debugging the service, YooKassa developers were in constant contact with us, asked for feedback and promptly fixed bugs. As a result, before the website was launched for buyers, everything was in full operation — a solution for platforms for legal entities, and Safe Deal for the self-employed. And all this can generate receipts if needed. In terms of functionality Here’s how the platform interacts with three groups of users: 1. Bizar for buyers Our goal was to simplify the choice of contemporary art for buyers as much as possible, which is why we implemented: Premade selections Personalized selections Filters Smart search Possibilities for better visualization of objects Framing calculator High loading speed 2. Bizar for sellers We simplified the process of uploading artworks to the marketplace and catalog management for sellers as much as possible by adding to the website: Automatic offer acceptance Autosaving data during work upload Preview of the product card Quick transfer of data from galleries 3. Bizar for clients Our clients know the contemporary art market and its trends, which is why it is important for them to have an opportunity to manage search results. We made an admin panel where they easily can: Manage the main page content Set up parameters influencing the work resemblance manually. More information: https://jet.style/portfolio/bizar
POCKET COACH Creating a service for young athletes with mental challenges Problem Developing a service with gamification elements, which will help children and teenagers with mental challenges to train at home individually, keep in touch with coaches in a situation of self-isolation caused by the coronavirus epidemic and remain optimistic. SOLUTION We have developed a responsive site with a user-friendly interface and a cheerful mascot to make it easy for young users to train on any device and to come back to Pocket Coach again and again. We’ve created a website icon that can be placed on the home screen of the smartphone or the computer. This icon makes entering the site as easy as possible: one tap or click and the young athlete sees their training plan. THE SIMPLEST UX POSSIBLE There can be only one button on the page, bright and with an unambiguous caption, so that the children never face any problems or difficulties using the service at any stage. CLEAN STYLE So that nothing distracts a young athlete on the way to the goal — the completion of a personal training plan — we have developed an easy style without overloading animations and excessive graphics. We chose the modern grotesque IBM Plex Sans with different variations of lettering for the headings and for the main set font. MASCOT In each section, a user is accompanied by the mascot character. The Lynx helps athletes and coaches navigate the service: points to buttons, gives hints, and supports users. USER PROFILE OF A COACH A coach creates children’s accounts, combines groups by age and fitness level, and schedules workouts. The coach monitors the group progress and each child individually as well — by checking out the number of completed workouts and feedback on the pupil’s page. The coach gets access to the training materials library: a set of exercises and pre-made workouts for developing individual skills. If necessary, they create new workouts in the workout builder, taking into account the goals and needs of a particular group of children. USER PROFILE OF A YOUNG ATHLETE A child can see what workouts are scheduled for this week, the number of completed and future sessions, and they can start the workout right away. And if they want, they can complete additional tasks, read articles about healthy eating, follow their progress on the awards board, and contact the coach any time. WORKOUT VIDEOS Professional coaches and well-known athletes, including Special Olympics stars, took part in the recording of the workout videos. Each video has an intro with the exercise names and a list of the necessary equipment, as well as the exercise progress bar. AWARDS AND BINGO Every week, the service offers participants to complete 12 simple, fun and, at the same time, useful tasks. The athlete receives a new medal in their collection of awards for completing all the tasks of the week. AVATAR BUILDER A user can add their photo or create an avatar: choose the facial expression and skin colour, hairstyle and hair colour, clothes and accessories. More information: https://jet.style/portfolio/case/service-for-young-athletes
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