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Global Entertainment Service Provider
<p>Magic Media is an international gaming and entertainment group. Based in 14 countries worldwide, we are home to an expansive group of professionals and industry-leading experts across all avenues in interactive entertainment. We have a particular focus on from game development, VFX, art, animation and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts. Check out our list of specialised services:\r\n </p><p>Development</p><p>Art</p><p>Video Production</p><p>Testing</p><p>Design</p>
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250 - 999
Ireland
Magic Media is an international gaming and entertainment group. Based in 14 countries worldwide, we are home to an expansive group of professionals and industry-leading experts across all avenues in interactive entertainment. We have a particular focus on from game development, VFX, art, animation and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts. Check out our list of specialised services:rn DevelopmentArtVideo ProductionTestingDesign
104 Baggot Street Lower Dublin Leinster Ireland Dublin 2
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Magic Media provided a slate of services to The Goombles project, such as its game development, including gameplay mechanics, testing, programming, and much more. We also created marketing materials for The Goombles, including game trailers.
We’ve developed a lot of incredible 3D art assets for the unique setting of Generation Zero. A world torn apart by intelligent machines set in the 1980s!
Our work primarily consisted of intricate 3D artwork, which helped optimize the smoothness of the overall experience. A significant portion of Cyberpunk 2077 work was working on the LOD (level of detail) of the game’s environmental objects. This was done primarily for the in-game location, Pacifica. Our LOD work covered a diverse range of in-game objects, including but not limited to buildings, statues, tents, terrain, rock formations, and much more.
Over the course of about a year and a half, we delivered assets and took on additional requests for 3D art. In the end, we delivered 34 pieces which mainly composed of weapons and weapon mods. We mainly worked on the N’Erud mods, the fleshy and organic amalgamations that turned traditional weapons into living killing machines. We were also contracted to assist the Gunfire Games team in delivering their final work. A lot of this work was focused on weapon and weapon modifier VFX. We also spent time on “power-ups”. A catchall term to refer to any kind of item, pick-up, prop, or consumable that players can utilize to change their playstyle.
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